Anno 1404 coal mine
With two video’s that show the buildup of the mass production cells, excluding a few hours of diving in the Cape. Late game ~ Mass Productionīefore producing these four products in bulk, I choose pick up a few things from Nate in Cape Trelawney, to ease the intense demands of a strategic buildup of the bulk production in the New World. This will be applied to Rum, Cigars, Chocolate and Coffee. All goods used in the New World will be produced in bulk and described in several blogs about mass production. This since tier 5 will also require New World goods that cannot be produced with Journaleros, but require Obero’s, who in turn will demand their own consumer goods. and tier 5 Investors ~ video with all Old World production lines. With the game having access to the Old World and New World, the game can now progress into tier 4 Engineers ~ video. The New World (basics) ~ the video ~ your first steps into an expedition and the people of the new world Journalos.In between ~ the video ~ a blog about the management game, since your game will have more worries as just progressing up with your population.Old World ~ the video ~ the supply chains of all old world demands.Early game ~ Tier 3Īrtisans make up the third tier, this tier is divided into several blogs due to the game making a jump in complexity Workers are the next tier being described, which give you an insight in your first island defenses too, the blog is again followed up by a video and some game statistics and some explanations about tactical and strategic decisions in game, which will be added to all video-blogs from here on forward. The blog has a follow up with video showing my game progressing into happy farmers.
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![anno 1404 coal mine anno 1404 coal mine](https://i.imgur.com/ZgFzO.png)
The blog about Farmers will tell about the first steps in game, from choosing an island, building your first resource production units and base consumer goods. Those decisions are mixed in when they become available or an possible problem based on the tier you are working on at that moment.
#Anno 1404 coal mine plus#
Plus also management of worker pools, money flows and fleets of ships on patrol, on expeditions or on trade-routes. Each tier brings in new possibilities to build into more complex island systems for a large variety in buildup of defense and logistics. The buildup of the game is not only about tiers, it is also about defense and logistics. A city with all tiers present in the Old World